I love devlogs, those messy blogs where game creators crack open the egg of video games to show you the yolk of development. Errors, dead ends, iterations; they illuminate the difficulties of creation, and they are entertaining to boot.
I like dogs too. I’ve written so much while writing about the horrible rectangular dogmorphs from a particular devlog – doglog? levdog? – in 2016. Those early GIFs would become Wobbledogs, a pet sim in which you breed mutant dogs. It has now left Early Access.
In Wobbledogs, you start with a herd of puppies and then raise them. Traits mix and pass, and your dogs develop physical and psychological quirks. You also simultaneously build a colorful terrarium for them, with rooms connected via vacuums and funnels – just like a real dog house. It’s silly, cute, glorious.
The 1.0 update adds a bunch, including Steam achievements, nine-language localization, a Doggy Launcher item to “launch your dogs,” and, uh, wings. “Dogs are about as good at flying as they are at walking!” Says the full patch notes.
I have an unreasonable fondness for any game whose devlog I’ve covered, whether through its own post or in DevLog Watch. It’s an aw-I-knew-it-when answer, but it’s also an acknowledgment of how difficult video game development is. About half of the games I’ve covered were never completed, and many of the ones that were completed weren’t good. The “overwhelmingly positive” reviews for Wobbledogs on Steam suggest my affection here isn’t unfounded, at least.
Wobbledogs is available on Steam for £16 / €20 / $20.